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Course Information
Course Unit Title : Graphics and Animation
Course Unit Code : BIL106
Type of Course Unit : Compulsory
Level of Course Unit : First Cycle
Year of Study : 1
Semester : 2.Semester
Number of ECTS Credits Allocated : 4,00
Name of Lecturer(s) :
Course Assistants :
Learning Outcomes of The Course Unit : Basic concepts, interactive graphics programming basics, graphics hardware, point and line drawing mechanism, 2-D and 3-D geometry, transformations, curves and surfaces representation, solid modeling, coloring, visible surface determination and lighting, shading and lighting models, coloring, hidden edge and surface algorithms. Learning of three-dimensional view
Mode of Delivery : Face-To-Face
Prerequisities and Co-requisities Courses : Unavailable
Recommended Optional Programme Components : Unavailable
Course Contents : Basic concepts. Interactive graphics programming basics, graphics hardware, point and line drawing mechanism, 2-D and 3-D geometry, transformations, curves and surfaces representation, solid modeling, coloring, visible surface determination and lighting, shading and lighting models, coloring, hiding edge and surface algorithms. Three-dimensional imaging. Computer-aided applications
Languages of Instruction : Turkish-English
Course Goals :
Course Aims : Basic concepts, interactive graphics programming basics, graphics hardware, point and line drawing mechanism, 2-D and 3-D geometry, transformations, curves and surfaces representation, solid modeling, coloring, visible surface determination and lighting, shading and lighting models, coloring, hidden edge and surface algorithms. To teach three-dimensional view
WorkPlacement   Not Available
Recommended or Required Reading
Textbook : Computer Graphics: Principles and Practice in C (2nd Edition), James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, Addison-Wesley Professional, 1995.
Additional Resources :
Material Sharing
Documents :
Assignments :
Exams :
Additional Material :
Planned Learning Activities and Teaching Methods
Lectures, Practical Courses, Presentation, Seminar, Project, Laboratory Applications (if necessary)
ECTS / Table Of Workload (Number of ECTS credits allocated)
Student workload surveys utilized to determine ECTS credits.
Activity :
Number Duration Total  
Course Duration (Excluding Exam Week) :
114 3 342  
Time Of Studying Out Of Class :
14 4 56  
Homeworks :
0 0 0  
Presentation :
0 0 0  
Project :
1 15 15  
Lab Study :
0 0 0  
Field Study :
0 0 0  
Visas :
1 10 10  
Finals :
1 10 10  
Workload Hour (30) :
30  
Total Work Charge / Hour :
433  
Course's ECTS Credit :
14      
Assessment Methods and Criteria
Studies During Halfterm :
Number Co-Effient
Visa :
1 100
Quiz :
0 0
Homework :
0 0
Attendance :
0 0
Application :
0 0
Lab :
0 0
Project :
0 0
Workshop :
0 0
Seminary :
0 0
Field study :
0 0
   
TOTAL :
100
The ratio of the term to success :
40
The ratio of final to success :
60
TOTAL :
100
Weekly Detailed Course Content
Week Topics  
1 Basic Concepts
 
2 Interactive graphics programming basics
 
3 Graphics hardware
 
4 Point and line drawing mechanisms
 
5 2-D and 3-D geometry
 
6 Transformations, the representation of curves and surfaces
 
7 Solid modeling, Colorize
 
8 Determination of visible surface
 
9 Lighting surfaces
 
10 Shading and lighting models
 
11 Coloring
 
12 Edge and hidden surface algorithms
 
13 Three-dimensional imaging
 
14 Computer-aided applications.