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Course Information
Course Unit Title : Design of E-learning Environments
Course Unit Code : 01ETK5102
Type of Course Unit : Optional
Level of Course Unit : Second Cycle
Year of Study : 1
Semester : 1.Semester
Number of ECTS Credits Allocated : 6,00
Name of Lecturer(s) :
Course Assistants :
Learning Outcomes of The Course Unit : 1. Demonstrate an awareness of current trends and research in educational gaming and simulations.
2. Expose learners to practical knowledge on educational games, simulations and related concepts, and of various strategies of integrating games and simulations into the curriculum.
3. Understand the characteristics, advantages, limitations, and instructional applications of games and simulations
4. Apply educational gaming activities and/or applications that successfully engage learners and are appropriate to their discipline.
5. Expose learners to Second Life learning environments and exposed social issues and factors currently related to gaming and simulations and virtual worlds.
6. Assess and evaluate an instructional games and simulations
Mode of Delivery : Face-To-Face
Prerequisities and Co-requisities Courses : Unavailable
Recommended Optional Programme Components : Unavailable
Course Contents : This course deals with various aspects of the games and simulations for teaching and learning. In this course, learners will have the opportunity to explore the theories of educational gaming, and the practical aspects of evaluating and implementing digital games and simulations for teaching and learning. We will examine how educators can arouse learners? interests in digital culture to extend their learning and keep them engaged.
Languages of Instruction : Turkish
Course Goals :
Course Aims : This course is designed to develop an understanding of and an appreciation for the importance of educational games and simulations in the Interactive Educational Technology Program.
The purpose of the course is to explore the theory and implementation of educational games, simulations, and virtual environments for improved instructional engagement and to examine various facets of the application of educational games and simulations to teaching and learning process.
WorkPlacement   Not Available
Recommended or Required Reading
Textbook :
Additional Resources : 1. Salen, K., & Zimmerman, E. (2004). Rules of Play: Game Design Fundamentals. Cambridge MA, MIT Press. 2. Salen, K., & Zimmerman, E. (2005). Game Design and Meaningful Play. In J. Raessens & J. Goldstein (Eds.), Handbook of Computer Game Studies. Cambridge MA, MIT Press. 3. Gibson, D., Aldrich, C. & Prensky, M. (2007). Games and simulations in online learning: Research and development frameworks. Information Science
Material Sharing
Documents :
Assignments :
Exams :
Additional Material :
Planned Learning Activities and Teaching Methods
Lectures, Practical Courses, Presentation, Seminar, Project, Laboratory Applications (if necessary)
ECTS / Table Of Workload (Number of ECTS credits allocated)
Student workload surveys utilized to determine ECTS credits.
Activity :
Number Duration Total  
Course Duration (Excluding Exam Week) :
14 3 42  
Time Of Studying Out Of Class :
14 4 56  
Homeworks :
5 10 50  
Presentation :
0 0 0  
Project :
0 0 0  
Lab Study :
0 0 0  
Field Study :
0 0 0  
Visas :
1 10 10  
Finals :
1 10 10  
Workload Hour (30) :
30  
Total Work Charge / Hour :
168  
Course's ECTS Credit :
6      
Assessment Methods and Criteria
Studies During Halfterm :
Number Co-Effient
Visa :
1 50
Quiz :
0 0
Homework :
5 50
Attendance :
0 0
Application :
0 0
Lab :
0 0
Project :
0 0
Workshop :
0 0
Seminary :
0 0
Field study :
0 0
   
TOTAL :
100
The ratio of the term to success :
50
The ratio of final to success :
50
TOTAL :
100
Weekly Detailed Course Content
Week Topics  
1 Course orientation: Introduction, course description, information about the project and assignments.
  Study Materials: Getting the course syllabus
2 Introduction to Educational Games
  Study Materials: Research and reading
3 Anatomy of games Basic elements of games Game Genres
  Study Materials: Research and reading
4 Narrative in Games
  Study Materials: Research and reading
5 Educational games
  Study Materials: Research and reading
6 Educational Value of Digital Games Learning theories and games
  Study Materials: Research and reading
7 Motivation in instructional games
  Study Materials: Research and reading
8 Video games and learning
  Study Materials: Research and reading
9 Analyzing games
  Study Materials: Research and reading
10 Game Design principles
  Study Materials: Research and reading
11 Instructional Simulations
  Study Materials: Research and reading
12 Virtual Worlds Second Life Massively multiplayer virtual worlds
  Study Materials: Research and reading
13 Mobile Media and Learning
  Study Materials: Preparation of PPT presentation and report
14 General evaluation of the course, review of research themes in the field of computer games
  Study Materials: Preparation of PPT presentation and report